Wednesday, March 18, 2015

Of Firestorm Armada and Star Wars: Armada-- and the anxieties therein


A friend of mine ribs me every chance he can get lately—it goes something like this:

“Firestorm Armada at Adepticon eh? That’s a long way to drive to play in a tournament. Shame they won’t be around next year after Star Wars Armada is released.”

This guy (let’s call him “Derp”) can’t help it. He thinks Star Wars Armada is the best thing since sliced bantha. His divinatory skills have bestowed upon him a vision of Fantasy Flight’s latest product and how it will cut a swath of destruction across our rather niche but beloved genre of miniature space games.

Like a snake in the grass, Derp works it into every hobby-focused conversation. I told him he was beating a dead horse, and that I was likely to steal his words and explain just why he’s wrong. Derp even went so far as to say:

“It might get more than 5 views - I'd be sunk!” and “I'd never be able to get an internet cred again . . .”

So why I am not worried about Firestorm Armada at the hands of a behemoth like Fantasy Flight Games?

Well, we’re comparing apples to oranges.


Quite a few people have compared the two games, maybe because the capital ship space combat genre is so limited. Anything with the Star Wars IP is going to draw the larger crowds, though I don’t think you could begin to spell the doom for Firestorm Armada because a similar game is being released in the Star Wars Universe.

We know how Star Wars: Armada plays, and what Wave 1 and Wave 2 will look like. We know it plays similar to X-Wing but with a different movement and dice mechanic. Special characters and abilities still play a large part and we can deduce that “competitive” play will likely follow suite of X-Wing and be meta-heavy and relatively cutthroat.

So why has Star Trek: Attack Wing taken off with such relative success when it was up against X-Wing? Shouldn’t Star Wars: Armada spell the doom for it as well?

Nah.

Again, we’re talking about different gaming systems. If you want Star Wars you’ll throw money at Fantasy Flight Games. Firestorm plays nothing like Armada. Exploding 6’s anyone? What about movement? Factions? Different types of weapon systems? The list goes on and on.

Suffice to say Star Trek: Attack Wing plays surprisingly like X-Wing and this hasn’t hurt either IP from making plenty of money.

Firestorm has enjoyed popularity these last few years because it’s different. It doesn’t inherently lend itself to competitive play and that’s not a bad thing. Its mechanics allow for large fleets to play out relatively quickly. It lets you simulate the heroics of a space battle without the gimmicks of special abilities and characters taking all the credit. Okay, yeah, the movement mechanic leaves something to be desired, but it’s a fun game that isn’t limited by the expectations and machinations of a well-established universe behind it.

There is no mega-corporation dictating the future of what is in store for Firestorm Armada. Players won’t be forced to buy entirely new ships and fleets to obtain updated cards that will allow them to competitively field units they already purchased and owned years ago.

Firestorm is good folks, and it’s only going to get better if Spartan invests the time and resources in keeping it fresh.

Authors note: I should go out of the way to say I love X-Wing. I own an embarrassingly large amount of it. I also think Armada will be fun too. I haven’t put my wallet where Armada is because I simply don’t need it. I have a newborn and a very finite amount of time. I’m already invested (and actively investing) in X-Wing and I have Firestorm to keep the painting queue full. I look at the relatively high costs of Armada (and even X-Wing fans have to admit it’s high), my limited amount of time, and I have to say: nah. I’ve no doubt it will be a great game, but it’s not where I want to be. I’ll keep X-Wing for the unique take it brings to special characters and dog-fighting combat, but I don’t want that in my capital ship combat. I want my tactics and my cunning (or the lack thereof—heyoooo) to be the special character at play at these larger scales, not a gimmick on a character card.    




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